Top 5 new phones
available for porting
 Motorola V9m
 Nokia 6102
 Nokia E70
 Sagem RG512
 Sony-Ericsson W380i
 



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Customers applications compilation
Applications made with Celsius
Games made with Celsius
CubeXAgency
Developed in 1 month time by CubeX Agency, this very attractive Mobile Marketing Application implements transparent and animated UI, http connectivity, SMS sending, … Thanks to Celsius.
Application demonstration (Divx 5, 36.25 Mo)
Application demonstration (WMV 9, 5.02 Mo)
Customer testimonial video
Wizarbox, Axellance, Exkee, InsertEffect, Lemon Mobile, … talking about Porting and how Celsius 3.5 solves their issues.
Customer testimonial (1min. 30s, 3Mo)
Exkee
The value of Exkee is in the creation, so we looked for an easy porting solution. Celsius allows us to adapt the complex games to all the mobile phones very quickly, without buying every phone and with one developer only for porting.

Play the video
Visiware
Celsius v3 solution, has been put in production for Visiware's latest game - Carrot Mania.
It has been fully developed in 2 months time, adapted in 15 days and generated in 1 hour across the 110 mobile phones forecasted.

Visiware’s time-to-market has been accelerated by more than 50%, reducing the forecasted 4 months time to 2 months thanks to Celsius.
Axellance
Celsius helps us to reduce Development and Porting time by 3-4. It allows us to quickly reach 200+ mobiles.
Lexis Mobile
To have our Mobile Game economical equation right, we choose Celsius as the best costs / quality & reaching 400+ phones ratio.
Mobilysim
We use Celsius to help mobile development reaching as many phones as possible, very quick.
Ancestral Bird, latest Kaolink mobile game, has been developed
in 3 months time covering 180 phones.
Kaolink, a leading mobile game developer, is using Mobile Distillery technology to cut porting costs and time, increase quality, and accelerate time-to-market.
Their latest mobile game Ancestral Bird, the first mobile game funded by french CNC and Media Plus Europe, has been fully developed and tested in 3 months time. This phenomenal productivity performance and is mainly due to mobile distillery's technology, which reduced the cycle time. Porting to a very wide range of phones became easier and fast. The Sprite Optimizer and Sound Optimizer helped to increase game quality for each individual phone, in a quasi automatic manner. Similarly, the Packager provided all the versioning for each and every telephone operator in a few clicks.
"Quality, rapid development cycle, the ability to cover more than 100 phones, are the 3 success factors for Kaolink today" says Carole Faure, CEO and Co-founder of Kaolink. "mobile distillery helps us in each of these key areas. We are very pleased with the fast adoption of mobile distillery technology internally, it allows our developers to focus on our core business, developing the game itself, and avoid the hassle with porting and delivery."
This new game has been developed for the following handsets
and languages
   Handsets
Nokia: all handsets
Motorola: all handsets
Sharp: all handsets
Sagem: all handsets
Samsung: all handsets
Sony Ericsson: all handsets
Panasonic
Siemens
Alcatel